At least, they're drawing properly. I got fed up with my code chopping off bits of our poor Sniper, so I went back into the code for Cripes 1.0 - which I dumped in favour of taking a different approach on the code - and got the entity drawing algorithm I had there. I am very, very glad my younger self solved this problem for me already! What my younger self didn't solve is collision detection, which may prove difficult in Cripes 2.0, as well, since the map and the entities are logically separated.
Oh, but then an idea strikes me! (Or was it just a ">boot to the head?) Maybe I can implement the walls themselves as entities. Hmm! That idea needs to be slept on, but I like how it sounds.
EDIT: Oh, -AND- my primitive multiple-frames-per-Entity animation setup works. It's incredibly primitive - just multiple frames and a current_frame indicator - but it does work. It needs some fixing to make it work the way I want it to, though. But it works! ^_^