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I finally came back to my Gaslands side project after about a year. For those that don't know, Gaslands is a turn-based table-top miniatures game where you modify toy cars to look like Mad Max vehicles. The goals of a game changes based on the scenario, but in general you move around with special M…
Lately I've been working on a computerized version of GasLands just for fun. Gaslands is a turn-based table-top miniatures game where you modify toy cars to look like Mad Max vehicles. The goals of a game changes based on the scenario, but in general you move around with special Maneuver Templates …
Last weekend, I got the start of a maneuver template system working and I felt like writing a game dev journal about it. Specifically, I thought it might be interesting to talk about some of my failures while I was working on it. Usually we see solution articles after the problem is already solved.…
I started running Hoard of the Dragon Queen on Roll 20 for some friends and family. I haven't posted on here in a while, but I felt like writing a bit about it so here I am. ? For those of you who don't know, Hoard of the Dragon Queen is one of the first (or maybe the first?) D&D campaign/modul…
I played my first game of table-top BattleTech in 1989 and absolutely fell in love with the game. Mechwarriors piloting huge stompy robots shooting the crap out of each other with lasers, missiles, cannons was just so cool and really struck a chord with me. Since then I've played nearly every incar…
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
It's been a while since my last developer journal. Mainly because I've been doing lots of things besides development. I've been playing lots of video games: Borderlands 2, Battletech, Master of Orion 2, and Blood Bowl 2. I've been doing lots of Blood Bowl and Twilight Imperium stuff including wr…
For this short holiday week, there wasn't really much to talk about on the Battletech front. I'm fixing minor/safe bugs and waiting on QA to run my Dynamic enum through the ringer. But on the personal project front, I do have an announcement. I started working on a computerized port of Car Wars …
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
We shipped Urban Warfare last week (the new Battletech DLC) along with the 1.6 free update. Things have calmed down enough that I only worked on some simple bugfixes which isn't really much to write about. But I did have an interesting conversation. Kiva asked me if I could talk to a friend of h…
I heard about the GameDev challenge quite a while ago but I wasn't sure if I'd have enough time to complete an entry. This weekend I decided to give it a go. I was planning on just working on it in secret and submitting it if I succeeded... But apparently some gamedev people read my twitter fe…
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
This weekend I drove down to Pennsylvania for a pretty big Blood Bowl tournament. This is the biggest Blood Bowl event I've been to with 58 coaches ready to do battle on the pitch. My friend Kent told me about the tourney and it was a good opportunity to finally meet him in person.
I ra…
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
Setup
Game 2 was supposed to be a 6-player game, choose whatever race you wanted, balanced map. That dropped to a 5-player game when one of the players couldn't make it. Then a 5th player bailed last minute and his phone didn't send the message. It's worth noting that he felt terrible…
I finally got a chance to play Twilight Imperium 4th edition so I figured I'd do a write up. We had 5 players and it was a blast.
For race selection, we used this website about a week before the game http://www.mygurps.com/TwilightImperium.html and selected 3 choices per player. Here's what…
I wrote this nearly a year ago, but didn't get around to publishing it. Now that more info is coming out about the game, I think it's a fine time to share the epic struggle between Lazaraus and Talon.
Original Post:
It's been over a year since I posted last so let me catch up my Game Dev…
I caught wind of the Missile Command challenge earlier in the month and figured I'd knock it out during Christmas break. I was planning on coding more on my Car Wars prototype but the challenge took up most of my programming time. Sleeping late, hanging out with my family, and playing video game…
BattleTech is going to have a Random Event System during the single player campaign. Basically as time ticks by, there's a random chance for these events to popup during the time between combat missions. You're given a situation and a handful of options to choose from. Some options may not be av…
Hey everyone - long time no post. Sorry about that. I landed my dream job over a year ago and have been pretty busy since then. I'm working at Harebrained Schemes on the new turn-based Battletech game. The last one was over 20 years ago! Come check it out at:
http://battletechgame.com/
Toda…
Lots of updates but not enough time to do them justice. Here's a quick bulletpoint list.
- Sold my house back in Tennessee. That went very smoothly and it went to a good family. \o/
- Daughter switched schools again. She's liking it, and the math is finally a challenge.
- Still working hard at work. I've ma…
Sorry for the lack of updates. As it turns out, living the dream is hard work. I'll make up for it with a really big post instead.
Personal Update:
So, we rented an apartment really close to work and my daughter's school. Car shopping has been terrible. The first car we went to go look at stank. A…
Personal Update:
So right now, I'm flying across the country with my immediate family. We each have about 3 days worth of clothes, the Chromebook, our phones, and that's it. We gave away or donated lots of our stuff, all of our furniture, and even our cars. The remaining stuff, we crammed into the …