🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

A C64 Game - Step 65

posted in New Old Things
Published August 25, 2012
Advertisement

I had several complaints as there was no bullet. Well, after this step there is still none, but you do get a flash ;)

When shooting we add this:

          lda #5
          sta PLAYER_RELOAD_FLASH_POS
          lda #1
          sta VIC_BACKGROUND_COLOR

Below the call to ObjectControl we add this snippet to update the flash via the color fade table:


          ;shot flash
          lda PLAYER_RELOAD_FLASH_POS
          beq +

          dec PLAYER_RELOAD_FLASH_POS
          lda VIC_BACKGROUND_COLOR
          and #$0f
          tay
          lda COLOR_FADE_OUT_TABLE,y
          sta VIC_BACKGROUND_COLOR

+

And the color fade table itself:


COLOR_FADE_IN_TABLE
          !byte 11,1,10,1,10,13,14,1,7,8,1,12,15,1,1,1
          
COLOR_FADE_OUT_TABLE
          !byte 0,15,9,14,6,6,11,10,9,11,2,0,11,5,6,12

step65.zip


Previous Step Next Step

Previous Entry A C64 Game - Step 64
2 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement