It boils down to a simple 3d puzzle jump'n'run, where you as the player get several lives to complete a mission. If you die your body may help or hinder you in your task. E.g. jump on spikes, die, new live can now jump on the body and continue on.
I hope to get some nice ideas on how to kill the player in useful ways
![smile.png](http://public.gamedev5.net//public/style_emoticons/default/smile.png)
On the graphic representation: I used the flat 3d view before in a Ludum Dare game and it's ideal for this kind of game. Also, it's quite easy mathematically
![smile.png](http://public.gamedev5.net//public/style_emoticons/default/smile.png)
Also, here's a picture of a hastily pixelled bunny as the player!
![woa-player.png](https://uploads.gamedev.net/blogs/monthly_08_2015/blogentry-27795-0-62141200-1439203056.png)
This seems like a pretty decent interpretation of the theme. I imagine that one could potentially come up with some rather interesting and creative means for one's discarded corpse to prove useful!![^_^ happy.png](http://public.gamedev5.net//public/style_emoticons/default/happy.png)
(I've actually seen a game somewhat like this before, as I recall (on a site like Newgrounds or Kongregate, I think), but I don't recall how far they took the idea.)
[edit] I love the huge eyes one that bunny: they give it a terrified stare, a "deer in the headlights" expression that seems quite apt for a creature that's about to die, over and over again... ;)