So far most things have gone on without a hitch, but there were a few minor things:
1. I forgot to include the adaptors in the zip, so i had to make a seperate pack for them (whoops!)
2. RobLoach (who aparently has a sucky onboard graphics chipset) found that running MW at full resolution at 32 bit would cause certain things to not alpha properly, this was fixed by changing to 640x480x16, though i would imagine simply going down to 16 bit would solve the issue.
3. I found one again that listening to the little voice in your head is a good thing, I was against using windows video in MW (for the intro only), and it proved right, most of the all of the testers didint have the proper codec, so we will be ripping out the avi file, and using our own .cine format, which isnt quite as good, but is much smaller and doesnt require a codec.
That is pretty much all there is to say for the moment, testing will likely continue today =D
-IV