The engine has been converted to using boost::shared_ptr and boost::weak_ptr
I also am using a
std::map >
for script function callbacks =)
now I am concentrating on scripting, since already the engine is prepared to get some scripting going =)
in other news, I have out-sourced some hand-drawn texture creation to a fellow indie, his good computer died and he needs some money to fix it up, he is also an artist and I need all the good art I can get. So we made a deal ;) This art will serve as many base textures for lots of the game and will save me time in the long run, I am also convinced that we will definetly get ROI no problem.