Yar.
Published January 31, 2006
So I've got the map editor as done as it is going to be for the moment. After some consideration I decided not to put in splat-map editing, primarily because photoshop can do the job a heck of a lot better, with it's only lack being a slight loss of WYSIWYG the editor would provide.
The editor still lacks nodes and links but those will be added in time.
The editor now spits out a nice pristine .map xml file, which tonight I will make the engine load. Once that is all set I will move on to nodes and links, and we should start to see a character or two running about.
Wouldn't it be easier to implement a "edit mode" in the actual game so that you don't have to duplicate all that code?