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can opengl automaticly work out Normals?

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11 comments, last by Zerosignull 24 years, 1 month ago
Fisk thats funny as hell:D

"What if Bill Gates hade a penny everytime windows crashed?
Oh wait, he does!"
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no that im into bashing windoze but seen as you all started with the bill gates thing heres one.

what do air conditioners and computers have in common???

that both stop working when you open windows!

www.toasted.cjb.net for more windoze stuff.
thanks for all yer comments

~prevail by daring to fail~
from the man pages:

--
GL_NORMALIZE
If enabled, normal vectors specified with glNormal are scaled to unit length after transformation. See glNormal.

GL_AUTO_NORMAL
If enabled, generate normal vectors when either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 is used to generate vertices. See glMap2.
--

(glMap2 is for defining 2d evaluators)

There is no way to have OpenGL generate normals for plain polygonal geometry (without using evaluators).

Nate's page is a good place to start (look in the Programming section).



Scott Franke [druid-]
sfranke@usc.edu
druid-'s GL Journal
http://www.gamedev.net/opengl


Edited by - druid- on June 1, 2000 3:43:02 PM

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