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Motion Blur

Started by
11 comments, last by Zerosignull 24 years ago
Since we all "stole" the idea of motion blur from someone else...

just wanted so say my site is up again, check out my source...



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www.gamedev.net/hosted/glvelocity
glvelocity.gamedev.net
www.glvelocity.com
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
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I believe I´ve already done what nes8bit suggests a while back. You can view some screenshots of this effect on my site (screenshots so you don´t have to download the crappy demo ;-). Source code can be downloaded aswell, ofcourse. Any explanation of this effect can be given, if requested.

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Drago, VerSoft
osu!
quote: Original post by a2k

ha ha! nes8bit, was your idea the same as at glvelocity.com? if not, it may still be worth it....


a2k


Well, whatever. Even if I did take it from glvelocity.com, I never said that I made it all by myself. If you have GLQuake, turn off glflashblend. Clip through the walls of a level, type in impulse 9 in the console, then fire your nail gun while moving the camera. You will notice that there is motion blur! Sooooo....you could say that ID Software started it.


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Captured Reality.

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