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Volumetric Lighting in OpenGL
Hi everyone
I''ve just about mastered lights in OpenGL and have been messing about with them for a couple of weeks now. One cool effect that I think would be really interesting would be Volumetric lighting where you can actually see the light. For example the beams of a cars headlights in a thin fog. Has anyone tried to do volumetric lighting in OpenGL and know what to do. Any sort of help would be much appreciated thanks..
You could do what Quake 3 and a bunch of other computer games do and just make a model of the light, e.g. for a car you could make a pyramid with a masked transparent texture of the light that fades from bright to dark.
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