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Blending
This is a kick ass tutorial, best I ever read. Spent weeks in glide, and could only get triangle up that moved in 2D. In one day here, I''ve learned more than I ever knew. GREAT JOB!
Anyway, my questions is about blending. In Tutorial 8, it says that when the alpha level is set to 1.0 the object should be totally opaque. But I added my own thing into the tutorial, to allow adjustment of the alpha level. When the alpha level is 1.0, the object appears very bright, but I can still see through it. Why isn''t the object totally opaque then?
Thanks
Tom
Because the alpha (a glColor3f) that you specified directly after choosing your blending equations is not set to 1.0. Hope that makes sense.
Morgan
Morgan
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