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engine textures
I''m still working on my engine and it''s going very well, but I am now at the point I want to add some more textures.. The NEHE tutorial on textures uses only _1_ texture, but my engine will have at least 30 and I don''t know how to manage all these textures efficiently...
Please give me some tips!
Blizz
Why don''t you make an array to hold the textures number??
you want 30 textures..
GLuint texture[30];
in the Bind and gentexture, use texture
hope this helps
Bruno
you want 30 textures..
GLuint texture[30];
in the Bind and gentexture, use texture
hope this helps
Bruno
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