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Should I use vertex arrays or display lists for an object loader(.3ds)?
Although I have no idea as to what vertex arrays are(besides that they''re propably arrays of verices)I hear that they can be usefull with object loading.I''m currently trying to implement a .3ds object loader and I''m a the point where I have extracted geometry info(well...only vertices and faces but I''ll implement normals and texcoors. later) and I was wondering wether I should go with display lists or vertex arrays.BTW does anyone know if I can extract texture coords. for every face from the .3ds file and use them in OpenGL as I would use normal texture coords.(i.e. without any proccesing of the values) or do I have to proccess''em in some way.I mean if for a vertex I extract the tex. coords and get,e.g. 0.5 and 0.3.All I have to do is issue a glTexCoordfv(u(=0.5),v(=0.3)) and textures will look ok?T
-=Jimmy=-
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