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MUD scripting language for MMORPGs?
I was talking to a friend the other day, and we started reminiscing about playing MUDs. I was talking to him about the MMORPG my guys are working on. As we brainstormed about a way to make things run faster, we both hit upon the idea of tracking/running NPCs.
Does anyone have any experience? Anyone have any thoughts on this idea?
Just brainstorming. Thanks.
Alfred Norris, VoodooFusion Studios
Team Lead, CONFLICT:Omega
I''m not sure what your actual question is...
What do you mean by ''tracking/running NPCs''?
What sort of ''experience'' are you asking about?
And in asking for thoughts on ''this idea'', what exactly is the idea in question?![](smile.gif)
In the meantime, you might like this link: Python for Massively Multiplayer Virtual Worlds.
[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
What do you mean by ''tracking/running NPCs''?
What sort of ''experience'' are you asking about?
And in asking for thoughts on ''this idea'', what exactly is the idea in question?
![](smile.gif)
In the meantime, you might like this link: Python for Massively Multiplayer Virtual Worlds.
[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
This topic is closed to new replies.
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