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normal or not normal?!
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If you don''t use per-vertex normal, the smooth of your models is the same than if you aren''t using lighting.
If you want to obtain an impressive smooth quality improvement you have to specify per-vertex normal and not per-face normal.
If you want to obtain an impressive smooth quality improvement you have to specify per-vertex normal and not per-face normal.
Chris82, I''m slightly confused, does it still appear that there is no lighting, or it just doesn''t look smooth?
Morgan
Morgan
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