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Does anyone remember...
Who was working on that angelscript ide or as project that would allow real time or semi real time display of angelscript script variables as they were being updated?
I have a similar display of variable values, but the way i do it is beyond slow, i would just like to see if someone else had done the same thing, and if they did, i could almost guarantee that it was better than the way i did it.
ahh, i found it finally, it was abrken..
hey, abrken, in your post:
http://www.gamedev.net/community/forums/topic.asp?topic_id=263283
what exactly does your IDE et al. do? Does it allow someone to debug their AScript? IE: see things like call stacks etc? If so, do you mind sharing some code on how you accomplished it?
hey, abrken, in your post:
http://www.gamedev.net/community/forums/topic.asp?topic_id=263283
what exactly does your IDE et al. do? Does it allow someone to debug their AScript? IE: see things like call stacks etc? If so, do you mind sharing some code on how you accomplished it?
I'd like to mention that I'm introducing new features to aid script debugging.
In 2.1.0 WIP 1 it is already possible to enumerate the functions in the callstack. And also set breakpoints, by means of the line callback function.
Later on I will also allow the application to enumerate and obtain the value of variables in the functions. Though the enumeration of variables require a database of the variables in the functions and that will take a while to develop, so it's not something I'm going to implement in 2.1.0.
In 2.1.0 WIP 1 it is already possible to enumerate the functions in the callstack. And also set breakpoints, by means of the line callback function.
Later on I will also allow the application to enumerate and obtain the value of variables in the functions. Though the enumeration of variables require a database of the variables in the functions and that will take a while to develop, so it's not something I'm going to implement in 2.1.0.
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