🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Binding bug
Suppose I have a script which uses several modules. If I don't call UnbindAllImportedFunctions explicitly after the script is over, there is an assertion when deleting the engine. I think that the engine should automatically unbind and release all modules when being deleted.
Hmm, you're right the engine should automatically release everything when it is being deleted.
I'll verify what's wrong and fix it.
I'll verify what's wrong and fix it.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement