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Multiple viewports (#42)
In Lesson #42, I removed the texture coordinates from the Quad in the upper-left viewport, and replaced them with simple vertex colors. Just like in lesson #1 or #2. When I do this, the quadrant is blank.
If I try to draw any new objects in any of the 4 viewports, the viewports go blank.
What's the trick here?
Have you disabled textures?
try removing the line in the code that enables textures or call glDisable( GL_TEXTURE_2D) after the initialization code.
try removing the line in the code that enables textures or call glDisable( GL_TEXTURE_2D) after the initialization code.
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