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3D Inverse Kinematics
Any idea where one might find more than cursory information on this subject? My system is horribly slow and I'm thinking there must be a better method of doing it, but I have yet to find any information anywhere about how to do it.
I think there is a bit of info here... http://freespace.virgin.net/hugo.elias
i think thats the right address, there isnt really much code but it does give you some idea of how it works.
i think thats the right address, there isnt really much code but it does give you some idea of how it works.
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