Hi,
I'm currently hoping to port my Week of Awesome III entry to WebGL using Unity's exporter and have been faced with a strange issue:
available here: http://orymus.com/MEDIA/DIUWoA3WEB/
Notice the two following issues:
Notice here how the visual appears stretched despite being forced to a 16:9 resolution (same as the original). It seems like the UI Canvas anchor system may be at work?
Notice the texture (material) of the primitive: it is off (should be centered as per the original entry).
I was able to sort all other issues, but these two visual issues (which may very well be related) are puzzling me.
Things I've tried so far:
- Changing the Rendering Path
- Changing Batching settings
- Forcing resolution (1280X720)
- Reviewing all UI anchors
- Confirming original sprite sizes
- Googled / Stack-overflowed to no avail
Thoughts anyone?