Useful Links
- Facebook Page
- YouTube Channel
- Our SoundCloud
- Website (work in progress)
We are a group of Italian guys, based in Siena, and since some months we have been working on a project called Deep Flare: Explorer.
Description
Deep Flare: Explorer is a 2D pixel art space exploration game, set in our solar system. We have focused much on the plot by trying to create an atmosphere capable of raising the emotions related to exploring the unknown.
No, it is not a procedural or a multiplayer game, it is instead a good old single player experience with handmade levels. The game features crafting elements through which the player will be able to upgrade his spaceship, and 2D shoot'em up elements, but the gameplay is not as focused on shooting as it is on avoiding the dangers that our solar system has hidden away from us.
So, what is your objective in the game? Well, as every self-respecting space travel, it will be clear since the beginning that not everything will go as expected. There will be a large number of unforeseen obstacles, ranging from “trivial” ones like landing successfully onto a rugged surface without damaging your spaceship, to extreme and critical ones like escaping an imminent meteor shower or a sandstorm... or something else. ;)
For each obstacle found, the player has to use creatively the instruments available in order to get by as best as he can.
Plot
The game is set in a not so distant future. The protagonist is the pilot of a spacesphip sent off to explore our solar system in order to investigate about a mysterious event called “Deep Flare”. Above all, he will have to face the unknown, with its fears and worries. In an age when humankind has lost itself, you will have to find it again by going through the darkness.
On our facebook page we are currently presenting some material about the plot background. Here is a little preview.
[video=youtube]https:
All videos, in chronological order
- The Helios Mission
- The Secrecy of the Helios Mission
- The Launching of the Helios Mission
- To be continued...
As already said, we are a group of guys from in and around Siena who have decided since some months to team up and start writing code, composing music and drawing. The first two members were me, Matteo Paradisi (Game Designer) and Michele Amadio (Programmer), then Andrea Filippi (Graphic Designer), Simone Bonucci (Composer and Drawer), Paolo Eusepi (Sound Designer and Mixer) and Gabriele Sciarri (Translator) have joined the team.
Contacts
By now you can find us at our facebook page. We should have a website up and running in a short time though.
We hope you will like our work!