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Tales of Lena - Retro style platformer

Started by
1 comment, last by SiegfriedCroes 8 years, 4 months ago
Hello everyone smile.png
I've been working on a 2D retro style platformer for a while now and I thought it would be a good idea to start a devlog here to share updates about its development.
General Information
Name: Tales of Lena
Genre: 2D platformer
Engine: Unity
Graphics: Pixel art using DawnBringer's 16 colors palette (http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795)
Platform: Windows (Mac/Linux).
You play as Lena, on a quest to retrieve a stolen treasure. The game will be about exploring, finding secrets and hidden treasure (not about rushing to the exit as fast as possible). Besides the familiar running and jumping platforms and enemies, Lena can kick various object to break them, activate stuff or reveal secrets.
The game's structure is as follows:
  • Levels will be accessed from a top down world map on which you can walk around freely.
  • You decide which world to play first.
  • Every world has 3 levels (2 regular, 1 boss battle).
  • Complete a level to make the next one appear on the map.
  • Defeat the world's boss to acquire a key.
  • Collect all keys to unlock the final world.
  • Each level contains a specific amount of treasures to find.
  • Collect all treasures to unlock additional content.

Media

Note: the follow media contains WIP graphics that don't represent the final game.

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Links

Tales of Lena on facebook: https://www.facebook.com/talesoflena

Twitter: https://twitter.com/SiegfriedCroes

YouTube: https://www.youtube.com/channel/UCMtWug4-4YwJaNRbyPTcZyw

That's all for now, feel free to give feedback or ask questions smile.png

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Here's some footage of the progress system I've been working on smile.png
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  • Overview map with level marker (graphics are placeholders).
  • Marker is red when the level has not been played yet. It will turn green when you've played is and gold when you collected all the treasures within. When you've played a level before it will also show which treasures you already got and which you still need to collect.
  • Test level including all collectibles.
  • Check point that saves your progress (position and already collected treasures).
  • When you replay a level or respawn after you die, previously collected treasures will appear see-through to indicate you already collected them.

I made some new graphics last weekend and also tried composing a song for the Ekster Woods ^^; I'm not really a musician or composer but I did my best so I hope it sounds alright! I'm sure I'll still tweak it here and there:

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