I am trying to debug an OpenGL 4.3 core application using Nsight 5.1 in a Dell Precision with nVIDIA M1000M card (Driver - 362.56) using VS2012.
After doing the frame capture, I am not seeing any shaders listed in the Shader list window.
Also, On clicking the shader source, I don't get the shader window. Due to this I am not able step into the shader code for debugging.
How do I get the shaders list in this window. Am I missing anything?
Further, In API Inspector 'Linked Shader State', the 'Delete Status' says GL_TRUE (Ref Image). What do I interpret from this.
I also checked by disabling my iGPU (Intel HD). But it does not work either.
Any suggestions on this issue?
Thanks