¡ Aloha !
Summary
A project ? 2 actually ! The main one is a real time simulation/strategy 2D game coded in C/C++/SDL where for the moment you control settlers on an island. The other project is a text based browser game and its features will be ported.
Goals
- Have fun : Experiment, wild my creativity…
- Rapid prototyping : Gameplay first (Graphics credit : openclipart)
- Satisfy my needs as a player and make others happy
- Contribute to an open source game like Unknown Horizons or launch my own
Features
- Hybrid gameplay : Automatic (God game) or manual (RTS) actions
- RPG-like attributes : HP, sex…
- Survival elements : Gather or fish renewable resources to eat and drink or… die !!
- Basic interaction : Minimal interface and keyboard shortcuts
- Rudimentary engine : Tile-based, path finding and super ultra turbo procedural generation
- Multilingual : English and French
Screenshots
In the first one, on Day 3, the camp has some water but no food yet. There's an explorer, 2 gatherers and one fishman. On Day 1314 the remaining settlers are fishing and gathering from spots that aren't depleted.
Todo
- Gameplay, gameplay, gameplay
- GUI improvements
- Bigger maps
- Scrolling and zooming
- … Plenty of cool and interesting stuff !!
References
- Series : Anno, The Settlers, City Building (Caesar, Pharaoh & Zeus) and Age of Empires
- Classics : SimCity, Civilization… and Populous of course !!
- Robinsonades