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In 2018, what are the use-cases where I should go with Ogre3D?

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10 comments, last by d000hg 5 years, 11 months ago
16 hours ago, Arctous said:

Unity3D dropped support of their WebPlayer a number of versions ago (many browsers starting blocking it, starting with Chrome).  However, WebGL remains one of their target build platforms.

Sure - but we found this was distinctly second class compared to native WebGL coding. Perhaps because we already had an existing project for the plugin, when we switched to WebGL it apparently was way too limited.

Of course, browser support for newer WebGL is limited too, which is a huge PITA :)

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