🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

RTS Unit Production

Started by
20 comments, last by Unknown33 5 years, 10 months ago
22 hours ago, Lendrigan Games said:

I highly recommend checking it out for studying other quality-of-life features as well, such as setting unit AI (it's fun to crank out knights that are set to "guard" an enemy general).

You'd think in an RTS game units could be given a variety of orders, commands and prerogatives. Not only this, but you'd think you could set subordinate leaders and rely on AI captains to handle the operations of one base, rather than have to click everything manually and be everywhere at once, a military non-reality that doesn't even make sense.

We will never freeze.

This topic is closed to new replies.

Advertisement