On 8/12/2019 at 2:50 AM, Shaarigan said:
How about giving more details:
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What do you plan and what do you already have?
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What is your role in this project, do you have some technical or artistic talents or are you just the idea guy?
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What competes your engine with existing solutions and projects like Urho3D or Godot?
The way I read the OP's post, he wants to develop a game engine that is artist-centric, basically attempting to eliminate the need for programmers. Unfortunately, that is a topic called "automatic/automated programming", and is very much in it's infancy as a research topic. I suspect the OP has nothing other than an idea to have a bunch of programmers create the engine so he and his artist friends can develop a game without all that nasty, "hard", programming stuff. ?