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How to read in all vertices of a mesh (not necessarily static) in a level?

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1 comment, last by Defend 4 years, 8 months ago

Using Unreal 4.22 (C++) I'd like to be able to chuck all the vertices of a mesh into an array to work with. I'm interested in these different levels of complexity:

  • a static mesh

  • a mesh that is changing with simple T/R/S transformations

  • a mesh that is deforming with animation (not necessarily with bones)

Does anyone know what I should be looking into for these? Any answers to any of those 3 appreciated. :)

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Copying/pasting DarkS474's reply on Unreal's forums:

https://answers.unrealengine.com/questions/465484/how-to-get-vertex-xyz-from-static-mesh-via-bluepri.html

https://forums.unrealengine.com/development-discussion/c-gameplay-programming/7509-accessing-vertex-positions-of-static-mesh?8856-Accessing-Vertex-Positions-of-static-mesh=

https://forums.unrealengine.com/development-discussion/c-gameplay-programming/113813-accessing-vertex-positions-of-animated-skeletal-mesh

https://wiki.unrealengine.com/Accessing_mesh_triangles_and_vertex_positions_in_build

 

Not sure why that last link doesn't work directly; you may need to copy & paste.

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