🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Game development

Started by
5 comments, last by PhoenixBurner 4 years, 6 months ago

Hello , I am new to game development and I'm trying to make a 3D game in Unity.

I want some help with a boss concept I want to make.

I have a hand boss with its severed fingers floating and I'd like to make each finger destructible after some damage and to make them disappear from the model when destroyed.

Any tips how to make it happen?

Thank you in advance!

Advertisement

This is not a Game Design question. Moving to an appropriate forum.

-- Tom Sloper -- sloperama.com

@undefinedHow can I move it?

It's already been moved.

-- Tom Sloper -- sloperama.com

@PhoenixBurner Hi there! I know almost nothing about modelling or art, but if the fingers will be a part of the whole model up until a certain point you could swap the fingers out with individual finger models and make those float around. Without knowing what else exactly you need, I would make a finger prefab with a collider and script to move it, take damage, and disappear (maybe either destroy or deactivate the gameobject) . If you need help with the code I can assist with more information.

None

@undefined I'll give it a try

Thank you

Please if you know any relevant videos , that would be great.

This topic is closed to new replies.

Advertisement