Hello JJAHMS,
I would recommend trying to learn those skills you don't have first before anything else. You say you can't program, but is that because you have no experience or you have taken college courses and am still bad at it? There are a bunch of free resources online to learn varies things, try googling for it. For instance, when I was looking for aerospace engineering classes on Edx, I say programming classes that they offer. The classes are full fledged college classes but you get no credit/certificate unless you pay ~$50-200 for a certificate. It doesn't sound like you would want or need the certificate so it would be a win for you to take such classes. As for the artistic side of things, the best art that is easy to learn would be pixel art, and that still is quite difficult. You might want to contract somebody to do that for you.
Most importantly is money for what you want to do; no matter what people say, it will be needed. Doing things yourself eliminates some of expenses, but you will need money regardless, to publish, found a company, etc. But don't rush to get money from a bank or anything. Take this SLOW. If you rush, you will overlook things. Take an example from me: I have a startup in the firearms optic industry. I had an idea I was so sure would work and be successful so I was rushing things along. Had expensive custom glass optics made only to realize the product idea was incorrect from a physics standpoint. That was 400wastedrighthere.Iredesigneditagain,thistimetakingintoaccountwhatIlearned.Endedupwithanotherproductthatstillwouldn′twork,luckilyIdidn′tpurchasetheglassagainandonlywasted400 wasted right here. I redesigned it again, this time taking into account what I learned. Ended up with another product that still wouldn't work, luckily I didn't purchase the glass again and only wasted 400wastedrighthere.Iredesigneditagain,thistimetakingintoaccountwhatIlearned.Endedupwithanotherproductthatstillwouldn′twork,luckilyIdidn′tpurchasetheglassagainandonlywasted100 on 3D printed parts. Yet again I redesigned it taking all of what I learned and made a better functioning idea. It still would be inferior to current optics since your eye would focus on the reticule plane not the target plane. Didn't waste any money here, only time. Finally I sat down, looked deep into all of the problems, current solutions, checked existing and expired patents, and even met with my old physics professors to discuss the solution I came up with. This time also instead of doing it all myself, I have partnered up with my local university (for free since my city funds product development programs) and they will engineer the electronics, adjustment mechanism, etc. All while I engineered the optic. The difference this time is I took it slow and analyzed every single possibility that could go wrong and was able to scientifically prove my device will work. Learn from my mistakes here, take it slow and do very thorough research before dropping any money into your game.
So maybe download the Unity game engine (free) and mess around on that. Also Godot is good for 2D and pixel art games too (free). Look into everything needed in a game: soundtrack, plot, dialogue, level design, world building, voice acting (if required), programming, testing, sprites or animations, etc. There is so much to go into and it is best if you go in with eyes wide open of what will need to be done and whether or not you can do it or have the ability to assemble and control a team to do it. If you are hiring people, you have to look into hiring laws, unemployment laws, contracting, and so much more. Also you would have to find a source of lending (unless you or your family is wealthy), which in my experience banks want a 10-20% down payment on any loan they would give you. Say you need 100k, then they expect 10k to be in your pocket, whether it be your cars value, house, or cash. Keep in mind these banks will have you personally sign to repay it, so even if you are a corporation or LLC with limited liability, it still all falls on YOU.
I'm not trying to say don't go for it, but many people have tried and few actually succeed (Hollow Knight is an example of a success with only 2 devs). Hopefully this helps send you down the right path and best of luck if you decide to go the long path and make it real!
EDIT: There seems to be a bug with my post that no matter how many times I edit it and fix the odd double sentence loop with no space it does not stay fixed. Just ignore that part I guess..