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Android Studio (ARcore + Sceneform)

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1 comment, last by guruabyss 4 years ago

I'm just starting out in AR and using Android Studio (ARCore + Sceneform). Using Maya to export an FBX file with embedded media checked. Using a blinn for some of the object's body and a semitransparent shader to represent glass. The issue I'm running into is the semitransparent shader is showing up 100% opaque in AR. I tried the following:

1. Blinn shader, made it semi-transparent by sliding the 'Transparency attribute' slider to the center (gray). In Maya it looks great, I export FBX load it into Android Studio use my phone to AR and nope, it's 100% opaque.

2. Blinn, Driving transparencies using a texture with gray values in the 'Transparency attribute' using a file texture. Again this doesn't work.

3. Blinn, a PNG file with some transparent areas in the 'Transparency attribute' using a file texture. Again same issue, no transparency.

Is building shaders in Maya a bad idea? If so what would be a better alternative that translates correctly? Also, I just found out about the Stingray PBS shader. Will this be the best option in Maya to use with ARCore + Sceneform? Would it be better to build the shaders in unity if that will translate material information correctly?

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Can anyone please help?

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