I'm currently working on a project that involves creating a physics-based game and I'm looking for some guidance on the design aspects. Specifically, I'm interested in: https://19216801.pro/
- Choosing an appropriate physics engine or library.
- Strategies for handling collision detection and response.
- Balancing realism and gameplay for a satisfying user experience.
- Incorporating physics-based puzzles or challenges into the game.
If anyone has experience or insights in these areas, I would greatly appreciate your input.