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Double to float C++

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181 comments, last by JoeJ 1 week, 5 days ago

Glad that you found the solution.

I am only teasing, re: Perelman. :)

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No seriously, you're doing a fluid sim on an arbitrary space? Sounds… very difficult.

I don't think it's difficult, just more complex and slower. But will see.

Still stuck on quantization artifacts, like those diamond squares:

I have done so many fixes and improvements already. But they persist and i still don't know why they only happen with quantization. Investigating… This stuff really sucks.

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