Don''t forget, having a scripting language makes your game easily mod-able!
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Thanks to Kylotan for the idea!
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Why scripting?
When I spoke of compiling the script I meant turning the script into a byte code (well, not necessary at all, but I prefere this sort of scripting languages). And this sort of compilation of a single script file is usally less time consuming than changing something within the sourcecode of your game engine and recompile the project.
so, compiling the game != compiling a script file
so, compiling the game != compiling a script file
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