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Scripting Languages
has anyone tried CLEAR PARSE OE. a great parser builder.
i already stucked with it...
(always anonymous)
quote: <i>Original post by McMcDonald</i>
Hi!
If i want to use python - do i have to open the source of my game ?
I interpret the "open source definition 1.9" in the way that i have to publish the source of my commercial projects to be able to use python.
McMc
Don''t think so. Ultima Online uses Python for the AI scripts. That''s the only game I know that uses Python, but it sure isn''t open source..
cnirrad,
I found an interesting couple of articles on Scott Bilas''s web site LINK. The article titled FuBi: Automatic Function Exporting
for Scripting and Networking might be one of interest to anyone implementing there own scripting language...
While this isn''t everything you need to know to implement a scripting language it is informative with respect to providing an API for your scripting language - or rather, how to expose your functions (C or C++) to the executor.
Dave "Dak Lozar" Loeser
I found an interesting couple of articles on Scott Bilas''s web site LINK. The article titled FuBi: Automatic Function Exporting
for Scripting and Networking might be one of interest to anyone implementing there own scripting language...
While this isn''t everything you need to know to implement a scripting language it is informative with respect to providing an API for your scripting language - or rather, how to expose your functions (C or C++) to the executor.
Dave "Dak Lozar" Loeser
This topic is closed to new replies.
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