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Found 149 results for vr control.
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Posted by Gaiiden on November 01, 2011 in General and Gameplay Programming
Learn about the new partnership between GameDev.net and Beanstalk and get an introduction to Version Control systems and why they are so valuable to your coding project - alone or with a team
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Posted by FuzzyBunnySlippers on January 26, 2015 in Math and Physics
Once you bite the bullet and decide to use a physics engine for your game pieces, you are going to have to come to terms with making them move naturally. Getting a handle on handling forces to make things "turn" can be a psychotic episode in the making. Instead, do what the engineers do in the real world and use a PID control loop.
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Posted by Myopic Rhino on September 01, 2003 in Artificial Intelligence
Abstract Using a neural network for the brain, we want a vehicle to drive by itself avoiding obsta…
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Posted by khawk on March 05, 2017 in Records

Oculus CTO John Carmack has posted his latest VR critique - Neverout by SETAPP. Carmack has been po…

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