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Latest DungeonGeneration Activity
![How should I approach my code architecture for a modifier driven content generation](https://uploads.gamedev.net/forums/monthly_2020_12/43b26c7e2863402ca63745278a6a836a.Screenshot-2020-12-28-224620.png)
Your diagram gives a high level overview of the data you need to describe a dungeon, but not of how you'll generate that data: doing it all in a Dungeon Master object affected by Contract objects is not wrong, but it is so abstractly generic that it is a trivial design choice.
To make more progress,…
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