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Latest factory Activity
/* public/include/MyClass.h */
class IMyThing : public IDisposable {
public:
virtual void DoSomePublicThing() = 0;
protected:
virtual ~IMyThing() {} // deliberately empty
};
DisposePtr<IMyThing> MakeMyThing(int someInitValue);
/* private/include/MyClass.h */
class CMyThing : public CDis…
Check out our OO web game engine.
https://www.otakhi.com/public/document
We allow users to wrap lower level code, scripts, and GUI components into Objects that can be shared online.
Our approach is top-down using UML which is more natual since object design requirement comes f…
![Steampunk Mechanical Sound Effects Released - Bluezone Corporation](https://uploads.gamedev.net/news/monthly_2021_02/large.42bda789ca034e98b69fc781b9114a67.BC0282_steampunk_mechanical_sound_effects_1920X1080.jpg)
'Steampunk Mechanical Sound Effects' from Bluezone Corporation is a collection of 158 carefully recorded and designed steampunk sound effects and complex mechanisms. Available in 24 bit / 96 kHz wav format, this sound library was created with carefully sampled sources ( Factory machine sounds, rust…
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