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Latest GameProgramming Activity
My team and I are looking for a few unity programmers to help with programming our game. Our game is an action rogue like with tower defense aspects. The player will fight through an arena to make it to the final stage but will have upgrades to help them along the way. We are working to create the …
GeneralJist said:
This sounds like a school assignment based on the way it's phrased…
Yup. Locked.
yusuf0 said:
HI. I m trying to learn creating tilemap with vertex array. I found a code from a tutorial but i didnt understand completely this code:
What do you not understand about it? And why do you want to do your own tile maps, although SFML already has that implemented? (I assume you use SFML, b…
I just did above, with fread(). Mirror the call with fwrite(). This works well for plain old data, but does not work for pointers or for many more advanced uses. There is no need for a “binary format” as the data is inherently in the format in memory.
Again, Java has built in serializing funct…
Get a computer science degree. As for “any information in general” about game dev, I've written lots of articles on that. See https://sloperama.com/advice/
The question from fleabay was whether you have a license (the legal right, permission from the IP owner) to port the game. This website does not condone intellectual property theft. @sharpert , do you have legal authority to port this game from UE2 to UE4?
yusufabi said:
its not erasing last element of vector. i would like to erase enemies from my class this is my problem
Please explain in words how this erase code works.
for (int i = 0; i<7; i++) { for (int j = 0; j<7; j++)
ugh, then at least optimize to avoid redundant tests:
for (int i = 0; i<7-1; i++)
for (int j = i+1; j<7; j++) {:)}
fleabay said:
Don't worry about broad phase or quadtrees for now. You'll never know what the computer is capable of if you…
Learning to program takes around a decade or so, so it's understandable why you make games as well :D
SuperVGA said:
Vectors might be a more better, more forgiving fit if you want to add and remove enemies dynamically:
Unfortunately I haven't been able to find a tutorial as nice as the one provided by @kylotan .
Not on the go-to Cpp sites isocpp.org, cplusplus.com and en.cppreference.com, anyways.The …
Hello Folk's,
so i've following started to follow a tutorial course for beginner's on
procedual level generation, https://www.udemy.com/course/unity-2d-random-dungeon-generator-for-a-roguelike-video-game/ it's this course.
In the beginning empty got created holding a sprite in it, the empty was…