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Latest lua Activity
If your modders are intended to write Lua scripts, it doesn't follow that they should see further “internal” Lua code: you can publish only example mods and optional official libraries.
And when your engine executes mod scripts, there is no compelling reason to do it by monkeypatching your int…
@bmarci I will have a look at these websites also my physics simulation runs at 250 fps so I guess I'm in the ballpark of what you suggested. Also, I want to thank you for the continuous help with vehicle physics they can get tricky, especially at this stage.
Today I am proud to introduce a new game engine called Xentu. It's completely free to use, written in C/C++, scripted in Lua, and heavily focused on building 2d games that work cross platform without modification. Here is a link to the main website:
After 3+ years of development, th…
kodaloid said:
Do you know what, I'm going to polish the website, wrap some of the final bits up, then put it live early next week.
hehe, great!
Enjoy the ride, I hope you find many pleasant surprises on your path ?
When I started game engine development, many thought it was impossible for one person to build a game engine. But I proved that I could build a game engine with an old computer without a budget. Of course, there is still a lot of work to be done.
Vanda Engine is a free and open source game engine fo…
We at OpenTibia.dev are a small subset of a larger Open Tibia community known as otland which has over the years largely turned from being an open source community to a very tricky egomaniacal business community masquerading as an open source community with no respect for free speech / a…
@logan38 please take my advice with a grain of salt. I new to the forums. I have never made a game. However, I have been a programmer for most of my professional life. First I want to say that your attempt is admirable. The biggest obstacle I have faced in game develop…
inJuly said:
I can imagine the player having an InputComponent that detects keypresses, and the InputSystem takes care of that. But what happens from there ? and where does the code for the `cast_fire_ball` spell live ?
First of all, typically you would have a separate component of some kind that rep…
I'm working on a game framework called tinycoffee (tico), programming in C and Lua, using OpenGL 3.2. The structure is very similar to LÖVE.
The library is in an initial stage, so i don't recommend using for a commercial project. I have plans to create a simple editor, and make smaller editors as mo…
Dear game developers,
I am looking forward to find people who are interested in 3D software rendering. In my opinion it is good to start in software to learn the basics, especially starting with a good implementation as foundation. If you understand everything you can move on to complex hardware acc…