Terrain Nodes in Scene Graph

Published August 20, 2007
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Jan 17, 2007

This week I have started working on the new terrain engine. After a couple days of work and nothing showing, finally I have terrain displaying in the scene graph. You can drag and drop sections of terrain, set the textures and detail scale, and move, rotate or scale them.

Click here for a picture.

Right now it's using brute force. The next step is to add quadtree culling and level of detail.

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