This weekend I spent a little time on getting depth of field and bloom effects running in the new editor. The code was already written in 2003 but I had to link up the properties to the scene settings node so I could change them in the editor.
I spent a few hours trying to implement the bloom routines from my HDR renderer but it turned out the ones I had written ages ago looked better and didn't have any bugs. With some tweaking of the values and textures it can look pretty nice.
I've also created a movie while playing around with this scene.