Sidetracked - Borland C++

Published August 20, 2007
Advertisement
Jan 24, 2007

I spent most of yesterday working on a Borland C++ 2006 port of PR6 for a potential customer. Things like this come up once in a while so the DX10 and PR7 work is on hold for a couple days. To get the engine working under Borland I needed to modify all the headers since it doesn't handle #pragma once. There are some other changes required for compiling DirectX applications and I'm going through them one at a time.

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement