More Physics, Editor

Published August 20, 2007
Advertisement
Feb 19, 2007

I've been busy adding physics to the scene graph and editor. There has been some success at dragging and dropping physics entities, rigid bodies, and assigning meshes to them. Complex physics entities are now constructed from the scene graph but I haven't added any joint nodes yet. I wasn't sure if I needed a separate tool to do this, but it seems to have worked out fine and it's very easy.

The editor has a few bugs that need to be fixed. I plan on adding more node types such as water, ground plane, cloth, global scene properties, and joints.

Today I am looking at the FBX SDK and going to see how easy it will be to make a converter.
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement