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Hi everyone!
As the title suggests progress has been made, but I took a really bumpy road to get here. I'm done with a new update, but even though I mentioned around two weeks multiple times, it took more than a month :/
Big-ish? Or lots of small-ish?I wanted to release some of the new goodies of th…
Hello there!
Not much news on my front, but I'm doing game development (at least some, sort-of) and I'm still alive ?
Where have you been?I disappeared for a looong time from the online world and from I Am Overburdened development. I really wanted to continue releasing updates for the game, but I wa…
Hi there!
Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update and some news about the expansion ?!
The updateShowcasing version 1.2.7. will be short as it is a refinement build. Noth…
Hi everyone!
Here comes a not so spectacular, but hopefully funny update for I Am Overburdened. As the name suggest version 1.2.5. is way more swift than the previous one, plus it is equipped with a nasty new trick to terrorize players
Hallucination 2.0…frequentHello everyone!
This entry will be a bit more personal and full of rambling about game development in real life and how come making a tiny bug-fix update for a game takes a whole month. Stay awhile, because if you can put up with my whining, you are going to read some real advice
…Hello everyone!
New I Am Overburdened update, new entry
This time instead of launching new content or features I’m upgrading the graphics of the game a little.
As I hinted before on social media I’ve been working on multiple gra…
Hello everyone,
So much time has passed. I’ve been away from my online life and making games for months. Thanks to some new opportunities it looks like the time has come for me to return to active development again
And what better way to restart my venture than putting out new updates f…
Hi everyone!
Two Magic Item Tech games have joined the "Summer Sale" on Steam and itch.io 😉
I Am Overburdened
The silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots, is 40% off so currently it's only 2.99$ :O (may vary based on region, base price is 4.99$) !
You can …
Hi there!
Lately I had less free time to post updates about about my games, but I just released a tiny new update for I Am Overburdened and I have some news/plans to share so here comes a short entry
UpdateVersion 1.1.8 is online, featuring mostly fixes and fine-tunings, but lets s…
Hi everyone!
Operation KREEP, the best :P couch co-op multiplayer Alien satire action game, is 83% off for a week (only 0.50$ ? , may vary based on region, base price is 2.99$)!
If you are a sucker for retro games like Bomberman (Dyna Blaster) or Battle City make sure to give it a try!
&…
Hi everyone!
It has been more than two months since I released I Am Overburdened and since I wrote a devlog entry. Please accept my apology for this, I was super busy with the release and support of the game. But now I’m back with an in-depth analysis how the overall production and final numbers tur…
Hello there!
In the big sprint towards publishing this game I forgot to update my blog with a proper release announcement . I had to split myself in millions to actually finish the game and put it out there, but still, silly me how could I forget .
Takeaway: I have to prepare better fo…
Hi everyone!
This entry is a bit more like an announcement and less like a devlog entry, but here it goes:
I Am Overburdened is going to be released on October 23 for PC 🙂 !!!
Here it is, the release trailer featuring some fun game-play footage in all its glory:
Store, platform, price & wishlisti…Hello there!
I'm still alive and working on the game so I jump right into what I worked on in the last month or so. Even though I was pretty silent a lot has "changed". The topic will be polishing, because it never stops , some input handling tricks and another pretty complex one: game bala…
Hello everyone!
In my last post about Operation KREEP, I mentioned that for the 1.2 update of the game I made some improvements to the input handling logic and hinted a near future deep-dive into this topic. Quite a while ago, right …
Hi there!
I'm not going to go into a big yakking this time about the obvious again. Summarizing: still not advancing as planned and my online presence is still far from adequate, but the update I've been working on is "finished". Finished in the sense, that I've added all the features, fixes…
Hi everyone!
I took my time again to make this new post, but I was really occupied with life and stuff and took approximately two weeks off from work (got married <3 + been pretty sick for a week ). Last week was only spent on polish and adding "extra" features, so it is only a matter of…
Hi there!
Where was I for a month again and what’s up with the title?! Many friends already asked this and other difficult questions like “I planned to finish this game in 4 months and I’ve been working on it for 6 now” or “Last month you kind-of promised to have an open beta and a complete …
Hello everyone!
I've been pretty silent for a while again...
I really dislike this, because I'm usually open and post a lot about my progress, but sometimes it just slows down and I end up in a spiral of "awkwardness", when I'm not progressing too much and I really don't want to talk about that :mell…
Hi there, long time no see!
Last month was rather chaotic for me. After a lengthy Easter vacation a nasty flu forced me to spend almost a week in bed, and overall the progress on "I am overburdened" was dreadfully slow up until last week. That is why I had no energy and not much drive to write new p…
Hi everyone!
Haven't written for months now about Operation KREEP. It is time to revisit this old buddy bud bud of mine!
Yes, as the title suggest, it is cross-platform time :wink: ...
Not official, but soon...
Nope, sadly no official release yet :( , but the Linux build is ready and tested (at least …