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Parallax Occlusion Mapping + HDR + bloom + parallax corrected cubemap reflections
posted in Antares Engine
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February 22, 2024 03:57 PM
@AliAbdulKareem thank you, I use a custom shader to convert from multisampled frame buffer to a normal one, maybe I should improve the algorithm I used.
March 15, 2024 11:00 PM
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Very Lovely,
Btw, I think you might need some antialiasing for some edges like this: