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Exporting Vertex information from 3ds Max to implement in OpenGL
Hello people,
I am creating a mesh of my head/face within OpenGL programming and has to be able to rotate using the mouse and has to be fully rendered for a university assignment, I have already created the head and rendered texture including animation in 3ds max.
I was wondering if anybody knew of a program that would filter the exported VRML from 3ds max file so that just the vertex info appears and is formatted like an array so i can some how implement it into my code. I have been supplied with a with a program called munge that as far as i know outputs nothing.
If any body can help it would be greatly appreciated!
Cheers
Mac
There is a program called crossroads 3d that can export many popular 3d formats including 3ds and obj to arrays in c code that you can with little modification drop into your code.
it's a bit old and is no longer updated, but it still works
go to http://www.file-ext.com/multimedia.html and scrolldown to crossroads witch is about a third down.
it's a bit old and is no longer updated, but it still works
go to http://www.file-ext.com/multimedia.html and scrolldown to crossroads witch is about a third down.
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