20% only for gameplay seems a little harsh and unbalanced to me. Especially when how easy it is to install gets fully half as many points as gameplay! Shouldn't gameplay be the single most important section?
I agree here.
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20% only for gameplay seems a little harsh and unbalanced to me. Especially when how easy it is to install gets fully half as many points as gameplay! Shouldn't gameplay be the single most important section?
I agree here.
@d000hg: I don't think that gameplay is necessarily the most important element in all game types: consider traditional point-and-click adventure games, for example. (I'm also dubious of placing audio below graphics: should an entry that blinds the player, asking them to rely on sound, be at a disadvantage against one that has no sound at all?)
I think that, if I were to weight a single element in the scoring list above the others, it would probably be "theme": after all, that would seem to be the central point of comparison for the various likely-disparate entries that I would expect. We might argue about how to score an adventure game against a shooter, or a game set in the silence of space against one that depicts the experience of blindness, but all are expected to follow the theme.
I think that, if I were to weight a single element in the scoring list above the others, it would probably be "theme": after all, that would seem to be the central point of comparison for the various likely-disparate entries that I would expect. We might argue about how to score an adventure game against a shooter, or a game set in the silence of space against one that depicts the experience of blindness, but all are expected to follow the theme.
I agree that gameplay shouldn't be elevated too highly over the others, but I also disagree that theme should be elevated higher than the others. With the theme, in past competitions, usually the judges almost make theme a boolean equation. "Is the theme present? Yep? 100% in that category.", "Is it not present? 0% then!", with maybe a, "Okay, it's sorta present. 50% then.", so making the theme give 30% of the equation might would most likely end up with almost all the games having a full 100% in the theme category, and then you'd be competing in the other categories but with a smaller scoring range (0-70%) to differentiate, making it harder to determine winners based on score, and leading to more ties.
Personally, I'm in favor of polish contributing to your overall score.
I do like the idea of including a "polish" scoring element.
It's perhaps a little rough for a competition that only provides a week in which to work, but I do think that polish is something worth encouraging from developers (myself included).
With the theme, in past competitions, usually the judges almost make theme a boolean equation.
Hmm... On the one hand, that seems to me to be an issue in the judging--perhaps better guidelines for judging the "theme" element might be called for? However, if it's a problem that's not reasonably easy to solve for this competition, then I do concede your point; in fact, in that case it might even be worth reducing that element's weight.
I'm always interested in programming competitions, but sadly my personal life doesn't allow me the time to take part in any. I wish everyone good luck in this competition:).
I was leaving 5 points for Judge Discretion, i was just so upset with Audio getting 15% i lost track, thanks for catching it.
Sounds good slicer, just glad to see some thought is going into the scoring. Always good to hear why things are the way they are so we, the contestants, understand! <3