The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something bigger and better. Mesh shaders apply the full power of generalized GPU compute to the geometry processing pipeline, unlocking a new level of flexibility and performance. This talk will share details about what they are, how they work, and how to get started using these exciting new capabilities.
https://www.youtube.com/watch?v=CFXKTXtil34
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12
Do you see issues with this article? Let us know.
The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something bigger and better. Mesh shaders apply the full power of generalized GPU compute to the geometry processing pipeline, unlocking a new level of flexibility and performance. This talk will share details about what they are, how they work, and how to get started using these exciting new capabilities.
Advertisement
Recommended Tutorials
Other Tutorials by shawnhar
shawnhar has not posted any other tutorials. Encourage them to write more!
Advertisement