![cover](https://raiding.zone/images/avatarCompilationBeta/cover.png)
I could finally release the new crafting system to the beta servers. Thanks to @Madrao for finding most game-breaking bugs so this release feels functional.
If you followed the updates of the recent month, there is probably not much new.
If not, I will iterate through the changes below.
The character configurator compiles all your equipment into one avatar.
These avatars get stored in compilation booths in your cell.
![cover](https://raiding.zone/images/avatarCompilationBeta/compilationBooth.png)
At the start, you have two of them. You can unlock a third one. You interact with the booth to open the compilation dialog.
![cover](https://raiding.zone/images/avatarCompilationBeta/compilation.png)
After selecting your equipment, and talents, you can assign essences.
![cover](https://raiding.zone/images/avatarCompilationBeta/talents.png)
If you mount the right essence colors into your abilities, you will unlock bonus stats.
![cover](https://raiding.zone/images/avatarCompilationBeta/essences.png)
The label in the bottom right corner shows how long the compilation will take. More items, talents, and essences result in a higher compilation duration.
Each compilation will cost you several materials. Right now, you can find these materials at the world level. I think I will add them to the raids too.
You can see your material inventory in your cell.
![cover](https://raiding.zone/images/avatarCompilationBeta/materials.png)
After compilation, you can add your avatars to raids or summon them at the world level.
After finishing the compilation feature, I will rework the existing raids.
There is still some work to do till I can release the compilation on the live servers. Some visuals are suboptimal. And the whole system needs more thorough testing.
I will work with @Madrao to release the new world-level Desert of Pain. Additionally, I want to rework the raids to enhance the visuals and raid design.
![cover](https://raiding.zone/images/avatarCompilationBeta/cover.png)
I could finally release the new crafting system to the beta servers. Thanks to @Madrao for finding most game-breaking bugs so this release feels functional.
If you followed the updates of the recent month, there is probably not much new.
If not, I will iterate through the changes below.
The character configurator compiles all your equipment into one avatar.
These avatars get stored in compilation booths in your cell.
![cover](https://raiding.zone/images/avatarCompilationBeta/compilationBooth.png)
At the start, you have two of them. You can unlock a third one. You interact with the booth to open the compilation dialog.
![cover](https://raiding.zone/images/avatarCompilationBeta/compilation.png)
After selecting your equipment, and talents, you can assign essences.
![cover](https://raiding.zone/images/avatarCompilationBeta/talents.png)
If you mount the right essence colors into your abilities, you will unlock bonus stats.
![cover](https://raiding.zone/images/avatarCompilationBeta/essences.png)
The label in the bottom right corner shows how long the compilation will take. More items, talents, and essences result in a higher compilation duration.
Each compilation will cost you several materials. Right now, you can find these materials at the world level. I think I will add them to the raids too.
You can see your material inventory in your cell.
![cover](https://raiding.zone/images/avatarCompilationBeta/materials.png)
After compilation, you can add your avatars to raids or summon them at the world level.
After finishing the compilation feature, I will rework the existing raids.
There is still some work to do till I can release the compilation on the live servers. Some visuals are suboptimal. And the whole system needs more thorough testing.
I will work with @Madrao to release the new world-level Desert of Pain. Additionally, I want to rework the raids to enhance the visuals and raid design.